Sledgehammer23248 wrote:
i completely agree. numbers tell all... these maps would be perfect if they would have allowed 8 v 8 or maybe even more.
Even on XBOX One where there is ground war, maps like Stonehaven, Seige, Chasm, Flooded, Whiteout, and Stormfront still feel large as 6 or more people on each team want to lay in a dark spot and wait for people to run by. These maps simply have ZERO flow as to how the game is played. Maps should be somewhat symmetrical, limited paths (as this is where the fun of the game is, so team can fight for the "power positions"), and less clutter. There should NEVER be spots that a player can blend in seamlessly into the background and "disappear".